﻿using UnityEngine;
using System.Collections;

namespace Battle.View
{
    /*
    public class SwitchCampState :Fsm.FsmStateBase<CameraState>
    {
        CameraController controller;
        public SwitchCampState( CameraState stateType, CameraController controller )
            : base( stateType, controller )
        {
            this.controller = controller;
        }

        public override void Enter()
        {
            this.controller.animationKit.Play( CameraAnimationType.SWITCH_CAMP );
        }

        public override void Leave()
        {
            this.controller.animationKit.Play( CameraAnimationType.SWITCH_CAMP,true);
        }
    }
    */
}